
Award winning writer with a love for the silly, spooky, and out of this world!
I've been writing and designing games since 2017 and haven't looked back since! I love writing horror, fantasy, science fiction, and creative non-fiction. But my favorite thing to do is blend genres together to create wholly unique experiences.Click on a game to learn more!
In 2019 I began curating an anthology of queer horror comics. From there I went on to write the award winning script for Life in Cubes and had Dollhouse featured in A Compendium of Lesser-Known Cryptids.
Click on a comic to learn more!
First place winner of the Gold Juror award at Best of Ringling awarded by Jonathan Maberry. Life in Cubes combines creative non-fiction with body horror to tell the story of my non-binary identity through cubist imagery.

Written for the Kickstarter funded anthology A Compendium of Lesser-Known Cryptids. This comic was inspired by a house in my home town that I turned even more terrifying by putting a monster inside of it.
(Illustrated by Lesle Kieu)
During my undergrad I created, curated, and wrote for two volumes of a queer horror comic anthology. It served as an outlet for students to produce queer horror art for their portfolio they wouldn't normally create for class. It acted as a collaboration between writers and artists on campus.
(Cover illustration by Katie Chopin, comic illustrated by Micki Diaz)
Howdy, I'm Isador! Isa for short, or Isa Party for a good time.
(They/Them)


I'm a games and comics writer who believes life is-a party!The party started while I was attending Ringling College of Art + Design in 2017 and hasn't stopped since! I've written games for multiple studios including the Open Game Labs, Bloo Owl, Drowsy Drake, and Pixelberry. Since then I've dabbled in YouTube, content creation, and most recently as a writer for the hit mobile app Choices.I specialize in creating memorable, humorous, and occassionally horrific narratives and characters for video games and comics but love writing for film, TV, and prose as well.In my free time I enjoy doing improv comedy, petting chunky cats, and writing and recording pop music! I love working with others and would love the opportunity to work with you! Feel free to reach out if you have a question, want to work together, or would just like to say "hey! here's a cute pic of my cat."email: [email protected]
Star Crossed was the first game I was contracted to write for Pixelberry Studios in 2021. It served as one of the launch books for StoryLoom, Pixelberry's first attempt at a live service UGC platform. The game follows Daniel, a young musician plucked out of obscurity and put into the world's biggest boy band: Before You! Players navigate fame, fans, and romance while trying to keep the band together. This visual novel utilizes branching narratives and multiple endings depending on which love interest a player picks.
Hope to Die was one of the launch books for Pixelberry's StoryLoom platform. The game is a comedic whodunnit inspired by Clue and Knives Out where the player must solve a series of ongoing murders on a secluded island while also proving their innocence. Players also choose one of three investigative skills that come in handy throughout the game. These skills created branches that would reveal different information to the player depending on which skill they chose at the beginning of the game. Co-written by my lead, Saran Walker, I wrote the final two chapters of the game where I tied up the mystery and all loose ends.
Created for Open Game Labs by the Anspar Foundation, I was the narrative director for this campy, over the top parody of sci-fi classics like Star Trek and Battlestar Galactica. I lead a team of writers in constructing hilarious, innuendo filled quests and unique date scenarios. Players are a Cadet aboard the U.S.S. Cupid and must prove to the Intergalactic Space Federation that humanity is sexy enough to join! This action packed visual novel mixed with a dating simulator has different romance routes as well as an overarching story. Your success depends not only on getting along with your teammates, but how well each mission goes.
Cryptid Crush is a monster of a visual novel by Drowsy Drake Studio. I was contracted as an editor for the game to polish some of the dialogue and narration written by the game's lead writer. The game combines TTRPG elements like dice rolling and turn based combat with the visual novel format to create a fun and spooky atmosphere.
CatFace is the production studio of the award nominated Minecraft YouTuber, Aphmau. I was brought on to manage the writing team and take charge of leading the studio's writing room. We brainstormed fun mini-games and plots while also adhering to a character and lore bible. Below are some of the popular videos I was a lead on.
The Thirteenth House is a supernatural, dark academia game combined with the hijinks of a quirky college mystery. Taking place at the prestigious Arthur Hawthorne University. It's where celebrities, nobles, and all the elite of the world send their children. Then there's you. You're one of the lucky few 'normies' allowed entry every year. And when your best friend goes missing? You're starting to think the rumors about the school's secret society aren't just rumors.
Here's some of the serious...
...and some of the silly!